March 2008

Sun Mon Tue Wed Thu Fri Sat
            1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 26 27 28 29
30 31          

Posts categorized "Mobile"

30/05/2006

[INF] As World Cup Looms InfoSpace kicks off Sexy Soccer™ across Europe

Insp_vert_hires Sexy Soccer™ – TRADE RELEASE

London, UK, May 30, 2006 – InfoSpace, Inc. (NASDAQ: INSP) a leader in mobile media, today announced the pan-European launch of its football themed mobile game, Sexy Soccer™. The title, which features a compelling mix of soccer skills training and good looking girls, will be available in all European countries from the beginning of June 2006 through a number of mobile network operators for consumers with JAVA enabled handsets at a recommended retail price (RRP) of £3.00.*

Continue reading "[INF] As World Cup Looms InfoSpace kicks off Sexy Soccer™ across Europe" »

26/05/2006

Steve Palley - Former Gamespot Mobile Editor, Back With New Company

Steve Palley, the former editor of Gamespot Mobile is now running a mobile games consultancy called Focimobile.  The company offers game evaluations, design advice and competitive analysis.  The blog section of the site is highly recommended.

11/05/2006

[INF] INFOSPACE TO BRING EIGHT NEW GAMING TITLES TO EUROPEAN MOBILES IN SIX MONTHS

MTV Pimp My Ride, Le Mans 2006 and Cubis™ included in new InfoSpace release slate

Lemans_s60_title_screen_0001 E3, Los Angeles Convention Centre, Kentia Rooms 6842 and 6846 – May 11, 2006 - InfoSpace, Inc. (NASDAQ: INSP) a leader in mobile media, from E3 today will announce its line up of eight innovative mobile game titles due for European release within the next six months. The titles, all developed in-house at InfoSpace, include licenses from MTV and Le Mans and a range of puzzle, sports and pub games that are set to dazzle gamers across Europe.

“InfoSpace has the in-house development talent to bring world-class mobile gaming titles like these to market,” said Alan Welsman, Vice President of Marketing at InfoSpace Europe. “Demand for our innovative gaming titles has grown rapidly across the world and this strong European line up will provide carriers with compelling content for their ever more demanding mobile consumers.”

Continue reading "[INF] INFOSPACE TO BRING EIGHT NEW GAMING TITLES TO EUROPEAN MOBILES IN SIX MONTHS" »

09/05/2006

[CHS] 3G Video Calling

By Julia Dimambro, CEO, Cherrysauce...

Cherrysaucelogo_3 As a company specialising in mobile erotica, Cherrysauce, like the rest of the mobile entertainment business, is seeing an ever increasing buzz around the business model for 3g video calling. As you can imagine, we also receive numerous and regular enquires about offering this particular solution for our ‘saucy’ portfolio.

 

Adult entertainment, essentially, is all about business models with immediate ROI and ensuring that users can easily and quickly access the content they want to buy. Having looked into this particular business model in a bit more depth, I can instantly see numerous benefits for both the mobile erotic companies as well as the other more general content companies.

 

One of the benefits immediately springing to mind is the provision of an alternative solution to the emerging commercial issues around data charges, especially in an off-portal environment, which ironically holds so many other benefits for content and media owners. Premium content within 3g video calling technology could in fact benefit both content provider and consumer by effectively side-stepping this whole commercial bottleneck.

 

Continue reading "[CHS] 3G Video Calling" »

20/04/2006

Why PR People Drink...

One of the most important parts of PR is placing reviews for new products or services.  It allows consumers to learn all about the important aspects of your new launch and can be a crucial aspect of educating your market.

While you can't really *buy* good review scores (though many people still try), there are ways to ensure the odds are stacked in your favour and that the reviewer has all the information, background, context and expert knowledge needed to appreciate all of the finer points of your new product/service and give it a glowing, or even reasonable, review.

Of course, some days, it just all goes horribly wrong.

The review of the Nokia 3250 on InfoSync World is a perfect example.  The phone is pink, the memory cards are too fiddly (too fiddly to 'show to children'...?) and there's no damn software for the new damn operating system.

There are some relevant and good comments in the review, but it's all overshadowed by a sort of large scale pout, which undermines the credibility of the review overall.

Fingers crossed, this wasn't the result of an over zealous PR person taking said reviewer out for a few too many beers the previous evening.

13/04/2006

N80 - Nearly here?

According to a reliable source, the sexy new Nokia N80 should be hitting carriers reasonably soon*.  The 'coming soon' signs have been removed from the N80 pages on Nokia.com.

For those who are not ravening S60 fans, the N80 is Nokia's new slidey phone, which does practically everything you've ever wanted a mobile to do - S60, Tri-band, Bluetooth, Bags of (upgradeable) memory, a big processor, a 2megapixel camera, push e-mail and WiFi.

(Pause for gasps...)

It might finally be the phone which makes me give up my 6600.

22/03/2006

All Rubbish, All Bad, But It's Not Our Fault

A few of the remarks coming back from this year's Mobile GDC are showing that despite the huge leaps made in the last few years, the mobile games market is still missing some very basic fundamentals - and none of the big players seem to be willing to take responsibility.

Responsibility for marketing, channels for marketing and basic INFORMATION for consumers are all missing from the average purchase. 

Mitch Lasky, the former head of Jamdat and now EA Mobile's new Senior VP gave the keynote on Monday morning.

Mitch says there's far too much crap on the market.  Way too many bad games on carrier's decks and the carriers themselves can't tell the difference between AAA titles and generic junk.

"It's crazy that games like Tetris and Madden are getting the same attention from carriers as some Chinese whack-a-mole game," says Mitch.

He wants carriers to cut the number of titles offered and oddly, thinks that EA will save the whole sector thanks to it's reach and Jamdat's execution.

Hmmm...?!

This is actually a very nice piece of spin.  Since it places the blame on the developers (low quality games, far too many titles) and the carriers (poor dopes wouldn't know a good game if it bit them and wouldn't know what to do with it if it did), implies EA can sort it all out, from their unique position in the console world and outlines the market exactly as they'd like it (Tetris or Madden and that's your lot).

On the other side of the coin, we have the carriers themselves. A panel of network folk at GDC came together to urge developers to be more innovative.  They're similarly tired of too many poor quality titles and mediocre gameplay experiences. 

There's no denying that there are a lot of poor games out there on the market.  But this is also true of the console games market, the PC games market, the DVD market, music, books - and every other area of media.

The problem that mobile gaming has it that no one is really quite sure what consumers want.  Therefore we get a lot of jumping around at trade shows and competing factions pushing different aspects of gaming as the key to the mass-market.

Connected and online gaming, casual gaming, 3D games, convergent gaming, location-based gaming, etc. are all interesting areas and will all help build up the industry overall, but the real problem right now is a very basic lack of information for consumer.

If the carriers were truly committed to innovation, they would all be offering the games which represent the best that mobile can offer (Bubble Headed Boy, Playman Sports titles, Mosquito, Denki Blocks, Kodo, etc...) and actually putting some effort into supporting them.  As it is, some of the sweetest and most interesting games are never seen on top tier carriers, because they're not 'mainstream enough'.

Even outside the fairly horrid mechanics of buying and paying for a game, the entire mobile industry is asking consumers to take a huge leap of faith with every purchase.

If we as an industry truly believe that mobile games have a value - and let's face it, the entire industry is predicated upon that belief - then we need to start treating them as if they are actually worth buying.

Asking consumers to make a purchase based on a title, a screenshot and maybe a paragraph of text is truly stupid.

Even if every game was great, the chances are consumers would be unhappy because the game was not what they expected.

The problem is that no one is willing to be the one to do anything about it.  The carriers want the publishers to promote their games.  The publishers want the carriers to help push their titles.  The developers are wondering is their latest game is actually any good, since it's not being pushed anywhere bar the deck.  The responsibility for marketing is being shrugged off by almost everyone and the consumer is suffering as a result.

The problem is not the huge number of bloody awful games out there.  The problem is that the industry has no mechanism for weeding them out.  This is gradually changing, since sites like mobilegamefaqs, pocketgamer and wgworld offer news and reviews.  But this doesn't help the casual gamer with their impulse purchases directly through mobile.

For an industry which thrives on creating industry bodies to address important topics (interoperability, WAP, Bluetooth, ...), there's a marked lack of desire to look at the consumer experience and alternative models.

Blaming developers for lacking innovation and carriers for being indiscriminate is pure corporate spin.  EA are promising a lot in the mobile sector, but they've yet to outline anything outside their normal franchise operations.

Unless we see something radically different to Tetris, Tetris 3D, James Bond Bowling, Harry Potter Sudoku, Harry Potter Championship Golf, John Madden Bowling, Tetris Plus, FIFA Street Bowling and Need For Speed Tetris, we'll know it's business as usual.

14/03/2006

Test

The latest high res image from Mr Goodliving's 'Gozillaz Entertainment System':

http://www.mrgoodliving.com/GES_GL_2480x3508RGB.tif

19/12/2005

[MRG] - REVIEWS Of Pinball Games

REVIEW code for the three new Mr.Goodliving games can now be found LIVE on the Mr.Goodliving WAP site [wap.mrgoodliving.net]

Screenshots, logos and other graphical materials can be found on the company extranet: extra.mrgoodliving.net

For login and password information for both sites, please contact me directly.

09/12/2005

EA Buys Jamdat For $680 USD

Well the mobile gaming world is about to get a lot more interesting...

TECHNOLOGY ALERT
from The Wall Street Journal.

Dec. 8, 2005
Electronic Arts agreed to acquire Jamdat Mobile, a maker of cellphone games,
in a deal worth about $680 million.