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E3

August 01, 2006

E3 MkII

E3_1 “The world of interactive entertainment has changed since E3Expo was created 12 years ago. At that time we were focused on establishing the industry and securing orders for the holiday season,” said Douglas Lowenstein, President of the ESA. “Over the years, it has become clear that we need a more intimate program, including higher quality, more personal dialogue with the worldwide media, developers, retailers and other key industry audiences.”

With these words E3, the world's largest videogames tradeshow, ended in it's current form.  The enormous 3 day bash/binge in Los Angeles was simultaneously the most exciting and interesting game show in the world and the most dreadful chore of the year for those involved.

It attracted everyone.  Literally everyone from the world of games. No matter who you worked with, wherever they were, you were almost guaranteed to bump into them on the E3 show floor at some point over the course of the event.   It also attracted enormous numbers of people who's involvement within the industry was 'peripheral' at best.  No, not the joystick guys.  They were all rightfully confined to the Kentia hall.  We're talking the fans, the retailer assistants from Egghead in Arkensaw and their girlfriends / buddies / immediate family.

That, for most people who went to the show, was the real value.  You met your contacts, you renewed old acquaintances and you were introduced to important new people.

Yeah, OK, there were lots of big stands and you could go play some very cool games as you cruised past the huge publisher stands, but you were drowned by enormous numbers of people who were there for the 'show', the glitz, the glamour and the games.  Slow moving heards of booth babe ogling guys in baggy shorts, who could hoover up ever freebie from a stand, locust-like, regardless of whether it was actually for them or not.

The problem was that the publishers were spending huge amounts of money to be there.  They were the ones who were in effect paying for the whole thing.  The question is, for who?  Almost every stand had private or VIP areas for retailers and many of the important media people had appointments confirmed weeks in advance, again behind closed doors, or in a quieter, more private civilised area.  With chairs and cooling drinks.

So who was the enormous show floor for?  The herds?  The rest of the industry ecosystem, most of whom were meeting in the nearest Starbucks / cafe / corner / staircase / wall outside (for a quick fag)? 

This was the core of the problem for the show.  All of the important deals and business - which was the point of the whole damn thing - was carried out off the show floor, or at least in private areas within it.  The huge stands and associated cost was a throwback to earlier days, when the publishers were all fighting for space and attention.

So while it's sad that the experience is coming to an end, it makes a great deal of sense, at least for the major publishers.  As long as the ESA makes allowances for the smaller companies and the rest of the industry who want to show up, hang around, talk to each other and keep the games business evolving, ticking along and healthy, then we'll probably all be better off...

Fete_2 No matter where it is, what size it is and how many people are there, the proud tradition of eight hours solid drinking each evening will no doubt continue.

E3 2007 - Artists Impression

July 31, 2006

E3 2007 - Not At All Well

E3 The industry press is abuzz with conflicting reports over the future of E3, with some sites proclaiming the show dead for the forseeable future, while other offer a more moderate view that talks are being held because as it stands, it's jolly expensive for all concerned.

It is a damn expensive show to attend and even more expensive to exhibit at, however, it is also the biggest games trade show in the world and truly useful - despite the herds of freebie grabbing fanboys.  It would be a shame to see it disappear.  It's the one place you can almost guarantee meetings contacts and clients.  An alternative venue and some limits on the size of individual stands might make it more attractive to the publishers, plus even tighter regulations on the definition of 'trade' would help.  After all, who are the industry truly trying to target with the show?  Buyers and colleagues?  Or the fanboy fraternity?  The booth babes and tchotchkes would tend to point to the latter...

A news update is expected later today.  We'll post it as it happens...


May 16, 2006

Booth Babes Protest Censorship

BbprotestThe IGDA clamped down on a number of things at this year's E3.  The exclusion of the herds of ponderous and slow moving blaggers who work behind the counters of the various game shops was very welcome (I'm told).  However, the ban on booth babes and bikinis caused many people grief.  Not least LA's highly active and political professional models.  These girls are organised and -- hopefully -- unionised.  Next year we could be facing an entire picket line of these ladies.  I'm going to sell my ticket on eBay...

May 15, 2006

E3: Mini Preview Of Genuine Games' New Release

Games site Killer Betties has posted a news story about Genuine Games' new range of games for girls.

It also sounds like Gordon is planning to approach the whole casual games market:

Gordon Ross, CEO of Genuine Games, has a vision for tapping into that elusive female market. His small Scottish game company has its sights set on creating non-violent, family friendly game content that's easy to understand and easy to play. His goal is to make games the casual gamer (target market being ages 8-25 but includes all ages and both genders) can pick up and have fun with for a short time without a big time commitment.

We'll hopefully hear from Gordon himself in the next few days...

E3: Rockstar North Developing GTA IV

News from Gamespot UK that GTA IV is coming to the Xbox 360 as well as the PS3.  They've also confirmed that Rockstar North will be the developer of the game.

Not a huge surprise, but good to know it's not been farmed out elsewhere.

Here's the quote from Gamespot:

Following the announcement during the Microsoft press conference, Rockstar Games issued a press release confirming that GTAIV would be hitting both the PlayStation 3 and Xbox 360 simultaneously in the fall of 2007. The brief announcement specifically confirms that Scotland-based Rockstar North, creators of the previous GTA titles, will be developing the game.

You can read the whole story here.

E3: TeamXbox Previews Crackdown

Microsoft were showing off Crackdown, from Real Time Worlds at this year's E3.  The guys at TeamXbox were lucky enough to get their hands on it and have posted a preview of the game here.