For the first time in a number of years I have managed to finish two games in under a week.
I rented Tomb Raider: Legend from the local Blockbuster and finished it in a couple of nights play. Verdict: a really solid return to form with some genuinely annoying bits, but well worth playing. (7/10)
Plus I picked up Half Life 2: Episode 1 from play.com and finished it in about the same amount of time. Verdict: It's Half Life 2, it's great. Cheshire cat grinningly great. Though I found the addition of Alyx wasn't as much fun as I had hoped. In HL2, you were on your own and truly isolated. In Episode 1, Alyx is with you all the way, which really reduced the terror in some of the scarier bits. However, it was worth the £15 and I will be waiting for Episode 2 very impatiently (8/10)
But this post isn't really an ego-boosting self satisfied review or an excuse to big up my gaming credentials. Honest. It made me appreciate an article from Gamers With Jobs earlier this week
It looks at the amount of WORK most games put you through in order to progress or get any real sense of achievement.
Read it here.
The most relevant part is this:
Sometime about 10 years ago, we started measuring video games in terms
of "hours". A game that gave you 5 hours of gameplay was somehow a
ripoff. A game that proffered 100 was some kind of opus. But the
reality is that most gamers play a small fraction of even those 5
hours. Let's face it, a lot of games suck. I buy the game. I play it
for an hour or two. I see the pretty. I hear the boom. I go "cool" at
the twist or the plot or the theme that made me want to buy it in the
first place. Then back it goes into the GameSpot "used" bin.
This is very true. I've lost count of the number of games I've bought which I've seen between 10%-50% of and then dropped. Not because they're not good, but because of the sheer amount of grinding, tedious work they put me through.
I play mostly at night, to unwind from work and to have fun (dammit). I don't want to spend several nights of slog to simply finish a level or gain a certain item.
I was lucky enough to be a beta tester on World Of Warcraft. I played it a massive amount - for a week, then got entirely bored with the repetitive tasks I had to carry out and dropped out completely. Was I wrong? According to 5 million people (give or take), yes. However I'm not alone, again from the same article:
But by far the worst offenders are MMORPGs. Oh how the hours have
drained from my life as I've made cloth caps or shot rabbits solely to
get to the shiny I've ostensibly already paid for with my $14.95. Even
highly refined and otherwise excellent games like World of Warcraft, or more recently Guild Wars: Factions,
suffer from this curse. Hey, at least with the offline offenders I can
spend half an hour with my friend Google to find a magic "cheat" that
gives me the hollow satisfaction of sneaking out what I paid for in the
first place.
Amen.
This is why I find myself increasingly turning to online games, flash games, indie games and (dare I say it) abandonware. I know with most console games I am never going to see the end without cheating. I suspect a lot of people are the same, we may be 'hardcore' gamers, but work, families and real life intrudes. We don't have 100 hours to spend solidly with one title.
Which is why the game I mentioned at the start were so welcome. Completing Tomb Raider and Half Life in a couple of nights may not keep the time-rich fanboys (or the expert reviewers) happy, but for those of us who have to cram gaming into our spare time, their ten hours or so of gameplay were very welcome.