The Ship 2: Electric Boogaloo - An Interview With Outerlight
Edinburgh-based developer Outerlight caused quite a stir with their first title, The Ship, a game based around assassination and murder, set on an art deco steamer. Everyone from Penny Arcade and Gamespot through to Scotland's very own Consolevania picked up on the game's quirky approach to the run/shoot/repeat FPS standard.
Since then it's all be kinda quiet. We've been waiting for nearly a year, since the sequel to The Ship was announced to the world - via the CV fluff piece created for EIF 2007.
We visited Outerlight in their damn cool Leith offices and spoke to Operations Director Ailsa Bates and Managing Director Chris Peck about the sequel, their experience working with their first major publisher and what the future holds for the company...
SG: The last time we saw you - in the now infamous Fluff Piece - you told the world that Outerlight had just signed a new deal with a publisher for a sequel to The Ship. Can you tell us who the publisher is yet?
Ailsa: No, we can't! We're still not allowed to discuss our contract. I am hoping this will change soon.
SG: What's happening with the sequel, can you tell us anything about it - platform/s, setting, characters, release date?
Ailsa:
Again, I'm very limited in what I can say about the new title.
The hope is that the new game will be released before Christmas.
Chris: I can also say it's not a direct sequel to The Ship, although it retains a lot of the good gameplay elements from The Ship, and it is a lot of fun to play. It will be a PC & Xbox360 release. The settings are no longer only on Ships, which widens the scope of the gameplay, and the characters are all more contemporary than those on The Ship.
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